mass-sim-liturgy

Mini-game ideas and implementation status

Persistent backlog for optional practice games within the simulator. These are ideas, not implemented features or approved ceremonial instructions. Update this list as work progresses; keep stable IDs when renaming an idea.

Status key

Existing questions, routes, objects and animations can be reused, but do not make a standalone mini-game Done.

Ideas

ID Mini-game Status Gameplay and replay variations Delivery reference
MG01 Know your church Done Find a named vessel, book, furnishing or place in the 3D scene. Beginner hints show a picture; Expert clues describe the target. Vary targets and church layouts. First release: five visible targets per round, named or description clues, picture hints and accessible numbered scene markers. PR #27, merged
MG02 Sacristy scramble Done Find and set out the items needed for a selected celebration, leaving unnecessary items in the cupboard. Vary celebrations, server teams and missing items. First release: selected cupboard checklist for four labelled ordinary Mass arrangements; other celebrations and missing-stock variations remain future work. PR #27, merged
MG03 Line up the procession Done Arrange the available ministers and their carried objects for the selected scenario. Vary team sizes, roles and celebration options. First release: four labelled ordinary Mass arrangements, move ranks and assign carried objects; cross/candles form one shared rank. PR #27, merged
MG04 What comes next? Idea Order illustrated moments or choose the next action after a short scene. Vary celebrations and sequence length. Not started
MG05 Book-marker challenge Idea Prepare relevant pages in the simulated books, then find the right section when prompted. Vary celebrations, roles and clue levels. Not started
MG06 M.C. spot-check Idea Inspect a short scene for misplaced objects, missing preparation or missed cues. Randomise mistakes and include scenes that are already correct. Not started
MG07 Route rehearsal Idea Guide a server or usher between assigned places without cutting through benches or using an unsuitable shortcut. Vary layouts, start points and destinations. Not started
MG08 Pack away properly Idea Sort equipment into storage or choose its appropriate next action after the celebration. Vary equipment sets and plausible distractors. Not started
MG09 Sound-desk rehearsal Idea Match cues to slides or audio tracks, then start or fade them appropriately. Vary cue sequences and simulated equipment problems. Not started
MG10 Swing the thurible In progress Eight abstract rhythm/direction beats with separate timing and direction feedback, a repeating marker, varied patterns, Slow and untimed Assisted controls. Not a universal incensation rubric. PR #28; locally verified, merge pending
MG11 Light the candle In progress Move a symbolic lighter flame to three wicks while countering tilt; symbolic hand-zone contact resets reach without injury. Small candle, Tall candle, Easter Candle; a game progression, not a ritual lighting order. Standard drift, Slow and untimed Assisted controls. PR #28; locally verified, merge pending
MG12 Light the charcoal for the thurible In progress Match abstract glow numbers and timing pulses across three virtual charcoal symbols. No real-world units, ignition procedure, actual flame or hot-equipment practice instructions. Slow and untimed Assisted controls. PR #28; locally verified, merge pending

Proposed practice-room design

These are starting suggestions, not a committed implementation order:

Maintaining this list

When work starts, update the status and link the work. Mark an item Done only after its playable behavior has been verified and merged. Record any remaining scope in the same row or a linked issue. Add new ideas with new IDs rather than replacing existing entries.